Dungeoneers & Dragonslayers: Adventurers League
Staff of Charming
Rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)
Dungeon Master’s Guide page 201
While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC.
The staff can also be used as a magic quarterstaff.
if you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can’t use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff’s intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.
The staff regains 1d8+2 expended charges daily at dawn.
|Player||DCI#||Character/Class/Level||Adventure (where acquired)||DM||DCI#||Issuance Date||Remarks|
|John Erwin Casia||placeholder||Seth, Human-Fighter 1||DDEX2-2 Embers of Elmwood||Kline P. Talladen||placeholder||30-August-2015||This staff is fashioned from a piece of pale, white wood, capped with a falcon made of silver. In the hands of Seth, the staff remains to be just another quarterstaff|