giant two-headed goat

First Encountered DDEX3-1 Harried in Hillsfar

Large beast, unaligned

Armor Class 11 (natural armor)
Hit Points 19 (3d10 +3)
Speed 40 ft.

STR 17 ( +3) DEX 11 ( +0) CON 12 ( +1) INT 3 (-4) WIS 12 ( +1) CHA 6 (-2)

Senses passive Perception 11
Languages
Challenge 1/2 (100 XP)

Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

ACTIONS

Multiattack. The two-headed goat makes two ram attacks. These attacks must be against different targets.

Ram. Melee Weapon Attack: ’+5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) bludgeoning damage.

giant two-headed goat

Dungeoneers & Dragonslayers: Adventurers League SupremeBeing