Dungeoneers & Dragonslayers: Adventurers League
giant two-headed goat
First Encountered DDEX3-1 Harried in Hillsfar
Large beast, unaligned
Armor Class 11 (natural armor)
Hit Points 19 (3d10 +3)
Speed 40 ft.
STR 17 ( +3) DEX 11 ( +0) CON 12 ( +1) INT 3 (-4) WIS 12 ( +1) CHA 6 (-2)
Senses passive Perception 11
Challenge 1/2 (100 XP)
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Multiattack. The two-headed goat makes two ram attacks. These attacks must be against different targets.
Ram. Melee Weapon Attack: ’+5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) bludgeoning damage.